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Table
of Contents 1. Introduction 2. The Zamorak Mage 3.
Before you Start 4. What to Wear 5. Method of Getting to The Zamorak
Mage 6. Different Methods 7. Pouches 8. Obstacles 9. Tips and
Hints
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1.
Introduction In this guide to using The Abyss, you will find
all there is to know about how to use the abyss, how to stay alive while using
the abyss and a lot of other little tips and hints that I am sure you will want
to know. The abyss is a space in ‘another dimension’ to the normal Runescape
world and can be very handy if used correctly. It is in association with the
Runcrafting skill and can make those tedious long walks back and forth from a
bank to an altar a lot shorter, although can be dangerous at times.
Inside the abyss there are a range of things, including 3 different
types of monsters, obstacles and most importantly rifts or portals that can take
you to all the rune altars. The basic method of using the abyss to make runes
is: You first start in Edgeville bank, you run out and speak to the Zamorak Mage
in the wilderness above Edgeville and he will teleport you into the abyss. You
then have to navigate your way past some obstacles (and monsters) and you will
reach the inner part of the abyss, where you will find all the different
‘rifts’. After going through these rifts you craft your runes and then use a
glory amulet to teleport back to Edgeville bank and the process repeats. Note:
When using the abyss, a talisman or tiara is not needed.
2. The
Zamorak Mage So are you thinking about using the abyss to
runecraft some runes? Well first you have to finish the small mini-quest the
zamorak Mage will set you once you speak to him in about level 6 wilderness
above Edgeville (he moves around a bit). If you cannot find him, go east of the
bank in Edgeville until you see the river. Follow it north and you should see
him standing there (note: if you are wearing anything Sarodomin or Guthix he
will not speak to you). After speaking with him he will tell you to meet him at
the chaos altar in south-east Varrock.
After speaking to him he will give you a Scrying Orb, and tell you
to teleport into where you mine rune essence from 3 different locations.
Teleport into the rune essence mining place by talking to these people
at 3 of these locations: • The Aubury in south-east Varrock • Sedridor the
wizard, downstairs in the wizard tower south of Draynor Village. • Cromperty
the wizard in north- east Ardougne. • Frumscone the wizard in the magician’s
guild in Yanille. • Brumstail the wizard in a cave south-west of the Gnome
Stronghold.
After you have visited 3 different rune essence locations
your Scrying Orb will begin to glow. Take the orb back to the Zamorak mage in
south-east Varrock and he will explain about the abyss and give you 1000
Runecrafting experience and a small pouch. Now you are ready to use the
abyss to runecraft!
3. Before You
Start Before you start using the abyss to runecraft there are
a few requirements that I would highly recommend:
• Having a high ranged
level (60+) because as you will be going into the wilderness you have to protect
yourself from players that wish you kill you and wearing red dragon hide and
above is the best way to protect yourself.
• 60+ defense as you will have
to defend yourself not only against player killers but also monsters inside the
abyss.
• At least 40 attack as you will need a pickaxe and can save a
space for more rune essence if you can wield your pickaxe.
• Have at
least 5 glory amulets (fully charged) to teleport back to Edgeville.
• Having 47+ construction can be useful for making teleport tablets (more
explained later) or you could just buy them.
•
Having completed the
following quests is also recommended:
• ‘Rune Mysteries’ as you will not
be able to finish the Zamorak Mage’s mini-quest to gain access to the abyss.
• ‘Hero’s Quest’ as you will need to recharge your glory amulets when
they run out of charges.
• Have at least started ‘Temple of Ikov’ as
having boots of lightness can help keep that energy up so you can keep running
for longer.
• Have completed ‘Dragon Slayer’ as you will need you wear
dragon hide body to have high magic defense bonus. (more on why later)
• Having completed the ‘Mountain Daughter’ quest. Many do not know that
the bear mask you receive after you complete ‘Mountain Daughter’ gives +7 magic
defense bonus (that’s more than coif, archer helmet, farseer helmet, and mystic
hat which is what most people usually wear while using the abyss) and is
completely free.
• Having completed the 'Elemental Workshop 2' quest. The
mind shield provides excellent magic defense bonus.
• Having completed
the ‘Mage Arena’ mini-quest is also recommended as the god cape you receive
after you finish gives +10 magic defense bonus.
4. What to
Wear Now that you have all the
requirements to use the abyss you may be asking, what should I wear? Well, this
can change from player to player. It can be based on opinion, or your stats.
Firstly, I'd just like to get this out in the open: when using the abyss to RC,
many players will attempt you kill you. It's as simple as that;
you will be attacked while using the abyss.
This is because you are entering the wilderness with no food to heal yourself,
no weapons to protect yourself and sometimes with only a glory amulet to
teleport away with. And, on top of this, if you have been into the abyss
recently, you will be ‘skulled’ (when a skull appears over your head and if you
die, you will lose all items you have with you), and you will have your prayer
drained (these are the dangerous sides of it). Even though this seems to be
setting you up to die there are many ways to prevent yourself from being PK’ed.
I would be highly surprised if any player could hit 70+ hitpoints with you
running straight past them with a melee or ranged attack, so you’re main concern
should be with mages. These types of players will attempt to entangle you (a
spell that holds a player in one place for 15 seconds) and then cast teleblock
upon you (a spell that blocks a player from teleporting), or they will attempt
to use ice spells from the Ancient Magicks spell book. If a player does
successfully cast Teleblock opon you, you still have the option of using the
Zamorakian Mage to teleport into the abyss. Teleblock does NOT stop you from
teleporting through the Zamorakian Mage. You will soon find that your combat
level affects how often you are attacked. Those with a lower combat level will
be attacked less, but you will get hit more from the abyssal monsters. Those
with a higher combat will be attacked less, but when you do, you will be up
against someone much more experienced than your normal RC Pker. And if you are a
medium combat level (80-110), you will find you will be attacked very often.
Here are a few examples of a few different set ups available:
Light-Weight
Set Up:
Suitable for players with a a defence level of 80 or higher, and for players
that are not attacked very often. For example, players that are a higher combat
level than most Abyss Pkers, or people who play at times that aren't usually
very busy. This set up minimizes weight, but as you can see, does not provide
very much defence. That is why it is only recommended for higher leveled
players, whose defence levels are high enough to
protect themselves from the Abyssal Monsters and PK'ers. Every item here weighs
0kg (some weigh less than 0) except the pickaxe, which weighs 1kg.
You may be asking "Why a mith pick, surely a bronze one is easier to replace?"
You are correct in saying that a bronze pick may be easier to replace, but it
also weighs 2kg. So does every other pickaxe, besides the mith one, which weighs
half it's brothers weights, weighing in at a mere 1 kg. That is why using a mith
pickaxe is recommended, rather than a bronze or rune one. Mith pickaxes can be
bought from Nurmof in the Dwarven Mines.
Maximum Magic
Defence Set Up:
Suitable for players who care more about losing their pouches if they die,
rather than the items they will lose, and for people who want to show off.
Although it provides an excellent magic defence, I do not recommend using Karils
armour to RC in. This is for many reasons, which I will now list:
1. If you die, you will lose alot more money than you usually would.
2. By wearing this more expensive equipment, you are attracting PK'ers to "have
a go" at you. They normally wouldn't bother with normal RCers, because they'd
only get a glory and some black D'hide at the most. But now they see something
actually worth wasting runes and potions on, and you're wearing it.
3. The repair costs of the Karils top and bottom are another factor as to why I
don't recommend this set up. The whole time you are inside the abyss, you will
most likely be under constant attack from the monsters; causing the armour to
degrade.
4. The Karils Top and Bottom both weigh more than Black D'hide top and bottom,
causing your energy to drain faster.
5. And lastly, because it makes you stand out. While this may seem like a good
idea normally, it really isn't when you are RCing through the abyss. By making
yourself stand out, you attract alot of people to ask you questions(Eg: Why are
you RCing in Karils?), slowing you down, you attract alot more people to try and
kill you (as stated above), which again slows you down. It also has less melee
defence than Black D'hide top and bottom do, which is almost always a secondary
attack after a Pker has
entangled and teleblocked you.
Here are the stats on the individual items:
Bearhead - +7 Magic Defence
Glory Amulet - +3 Magic Defence
God Cape - +10 Magic Defence
Lunar Staff - + 13 Magic Defence
Karils Top - +65 Magic Defence
Karils Skirt - +35 Magic Defence
Mind Shield - +9 Magic Defence
Black D'hide vamb - +8 Magic Defence
Lunar Boots - +2 Magic Defence
Lunar Ring - +2 Magic Defence
Melee Defence Set
Up:
This set up is suitable for players with low defence levels (60 and below). It
provides an average Melee defence, whilst not sacrificing the essential Magic
Defence you need while RCing through the abyss. Here are the stats on the
individual items:
Rune Full Helm - +32 Slash, +30 Stab
Achievement Cape (Trimmed or untrimmed, preferably Defence, Magic, Hitpoints, or
Ranged. These Capes can help to scare away PKers if they see you before they
attack you.) - +9 Slash and Stab
Glory Amulet - +3 Slash and Stab
Mith Pickaxe - +1 Slash (read above for reasoning why Mithril)
Black D'hide Body - +47 Slash, +55 Stab
Saradomin Holy Book (must be complete) - +8 Slash and Stab
Black D'hide Chaps - +25 Slash, +31 Stab
Rune Gloves - +8 Slash and Stab
Lunar Boots - +2 Slash, +1 Stab
Ring Of Life - +0, protection purposes only.
Law Rune Crafting Set Up:
This requires it's own set up because you are restricted by the Monks on Entrana
(where the law altar is located) about what you may bring to Entrana. You will
not be allowed to bring a Pickaxe, so you will have to solely use the Abyssal
Gap, the Abyssal Eyes, and the Abyssal Passage to get into the inner part of the
Abyss. I do not have much experience using this set up, so any suggestions will
be greatly appreciated.
Personal Favourite
Set Up:
This set up is my personal favourite. It gives a decent magic and melee defence
bonus, and only weighs 1kg, allowing my energy to drain slower while running.
The stats for each individual item can be found above.
If you cannot wear some of the items listed above, here is a list of
alternatives in order from best to worst:
Bearhead > Farseer Helmet > Archer Helmet > Mystic Hat > Coif
Spottier Cape > Spotted Cape > God Cape > Achievement cape > Legends Cape > any
normal cape
Mithril Pickaxe > Bronze Pickaxe
Black D'hide Body > Green D'hide and up > Ghostly Robes
Saradomin Holy Book (must be completed) > Mind Shield > Elemental Shield
Black D'hide Chaps > Green D'hide and up
Penance Gloves > Black D'hide Vambraces > Green D'hide and up > Rune gloves >
any gloves
Boots of Lightness > Lunar Boots > Snakeskin boots > Mystic boots > any boots
Ring of Life > Lunar Ring > Ring of Dueling > Ring of Recoil
Note: The weights above are the equiment only, they do not include the weight of
essence, pouches, teleports etc.
Note: If you have lost you Bearhead, you can receive another one by speaking to
the Chief in the village to the North-East of Rellekka. If you have lost your
Lunar Staff/Ring/Boots you can purchase them again from the Oneiromancer (near
the lunar altar).
In your inventory, there should be:
• All the pouches you can use (for storing extra ess)
• Unoted ess (fill the rest of your inventory with it) • Teleport Tablet
(for teleporting away from Pkers) A house teleport tablet is suggested, because
if you are killed with poison after you have teleported away, you will not lose
any items while inside your house. You can also recharge prayer, ask your
servant to make you some food to heal up, and go back and take revenge on that
Pker.
Note: A few people have asked me how to get their Bearhead back if
they have dropped/lost it. So I went to investigate and found that you do not
currently have a Bearhead in your possession (you can drop it) this option
appears when you talk to the chief:
 I thought I had solved the problem, but once again Jagex makes
things a little more difficult. When I try to pick up the bearhead I had
dropped, I get a message saying something along the lines of "You don't need
more than one of these". So being the curious Scaper I am, teled back to a bank and got some
law runes and though I'd give Telegrab a try. To my surprise it worked! So I
spent a little time dropping, talking, telegrabing and eventually came up with
this:
So if you were wondering how to get your bearhead back, or how to get more
than one, just bring a few law runes and an air staff and go have a chat with
the chief in the city Mountain Daughter is set in.
5. Method of
Getting to the Zamorak Mage Ok, so you have all your magic
resistant armor on, all your essence, all your pouches and your teleportation
method and are wondering which way is the best way to reach the Zamorak Mage?
There are a number of different ways to reach him, some being faster than others
but also more risky. Here is a map of some of the different ways of reaching the
Zamorak Mage:
The Green Path: Although no
way is guaranteed to get you inside the abyss safely, this one is the safest
way. But it is the slowest. Most PK’ers are facing south towards Edgeville and
by the time they see you running across from the east you are already being
teleported away by the Zamorak Mage.
The
Blue Path: This is the next safest way which uses the environment to your
advantage. The area is not a multi-combat area and there are skeletons next to
the river. Using this fact, you can attack a skeleton and then let it keep
attacking you while you walk closer to the Zamorak Mage. Although this seems
like a good idea it has it’s faults, such as; some PK’ers will kill the
skeletons themselves so there is nothing there for you to be attacked by and the
skeletons will not follow you all the way to the Zamorak Mage so there is a
short gap between where their boundaries stop and where the Zamorak Mage is.
The Red Path: This path is the fastest
of all but is quite dangerous as there is nothing besides a small layer of trees
to block PK’ers from hitting you. There is one advantage though, because the
layer of trees is on a small hill you have an advantage of being able to see
what level (or if any at all) the Pk’ers are.
Different
Methods When using the abyss to runecraft, there are a lot of
alternate ways of returning to edgeville bank. The most common way is the one
explained in this guide (using a glory amulet to teleport straight to Edgeville
bank). If you feel that risking your glory amulet in the wilderness is a risk
you can't afford to, or don't want to take, there are certainly much safer (yet
slower) ways to use the abyss.
• One way is by instead of bringing a
Glory Amulet, bring the runes (or teleport tablet) needed for the 'Teleport to
Your House' spell. You simply run through the abyss like normal, but then after
you've crafted your runes, you use the spell to teleport into your house. Then
you proceed to your 'Quest Hall' and activate a Glory Amulet that is positioned
on the wall (Requires level 47 Construction) and teleport to Edgeville just like
normal (the Glory Amulet has unlimited charges). Another plus to this method is
if you are hurt by either PK'ers or the abyssal monsters, you can ask your
servant (requires level 20+ Construction) to prepare food for you, and if you
have level 45+ Construction, you can also charge your prayer while you're there,
to help protect you the next time you enter the wilderness. It is recommended
that you position your house to maximize efficiency, by having your Quest Hall,
Chapel, and Dining Room right next to your portal. Although this way may seem to
be overall, a better method, it also has a lot of negatives, such as losing 3
spaces in your inventory (if you bring runes instead of a teleport tablet), it
is alot slower because of the load time it takes when you teleport into your
house, and if you arn't wearing a glory amulet your magic defence bonus won't be
as high as it is with a glory amulet on.
• Another method is using the
Ancient Magicks (requires the completion of 'Desert Treasure') spell Padewwa
Teleport. This spell (requiring 54 magic) will teleport you a short way into
Edgeville dungeon, which isn't that far from where a glory amulet would teleport
you. You just have to run up the ladder, and run over to Edgeville bank and
start the normal process. This way will make you lose 3 extra spaces which could
be used to hold rune essence, and will add more time to each run.
• And
the last, but not least method, still requires a number of Glory Amulets, but
also a number of Dueling Rings. Again you do not wear your Glory Amulet into the
abyss, but instead of wearing a Ring of Life, you equip a Dueling Ring. After
crafting your runes, you then rub the ring (has a max of 8 charges), and
teleport to Castle Wars. This may seem that it is a long way away from where you
want to be, but it is another way of ensuring you don't lose anything expensive
if you die. When you arrive at the Castle Wars, open the chest/bank and withdraw
a Glory Amulet, and then use it to teleport to Edgeville. Then the process
repeats. This way will take longer than just using a Glory Amulet to teleport
straight to Edgeville, but will ensure you won't lose any Glorys.
6.
Pouches Another way of making runes faster is to use pouches.
Pouches are small ‘bags’ that can be filled with rune essence (depending on
their size) which takes up only one place in your inventory, so you can bring
more than 28 rune essence each run. You can only have 1 of each type of pouch at
a time. Here is a table of what levels you need to use each pouch and how many
rune essences they will hold:
| Pouch |
Image |
Level to Use |
Number of Essence Held |
| Small |
 |
1 |
3 |
| Medium |
 |
25 |
6 |
| Large |
 |
50 |
9 |
| Giant |
 |
75 |
12 |
You can obtain pouches by killing the different types of
abyssal monsters which are located inside the abyss in the outer layer. They
are:
Abyssal Leeches – Level 41
These little monsters are no threat to you if you quickly run
though but can become irritating if training inside the abyss to obtain pouches
as they have a very high attack and hit almost constant 1-2’s. I suggest killing
these if you are hoping to collect pouches, because they only have 10 hitpoints
and can be dealt with easily.
Abyssal Guardians – Level 59
These medium leveled monsters are fairly inaccurate, but will
sometimes use a ranged attack if they cannot attack you directly.
Abyssal Walkers – Level 81
These are the highest level monster in the abyss and again are
quite a pushover; they have low attack and barely ever hit their max of 13. They
are mostly found in the southern region of the abyss but do not be alarmed if
they all surround you because as soon as you click on an obstacle you cannot
receive any damage from any of the abyssal monsters.
Note: It is not
recommended training in the abyss for any other reason than obtaining pouches or
elemental talismans (a talisman that can be used for all the elemental altars)
because you will not receive full exp for what you hit while inside the abyss.
After using your pouches a number of times (depending on what type of
pouch) they will degrade which causes them to appear as a darker color and hold
less rune essences. This is easily fixable by talking to the Dark Wizard who is
located in the very centre of the abyss and selecting all the bottom options. I
HIGHLY recommend fixing your degraded pouches as soon as possible, as they will
eventually disintegrate if you continue using them. From my experience, when
using all 4 pouches, only the Giant pouch will become degraded. It even happens
sometimes when the pouch is already full, and if you click on it again, thus
losing 4 essences that were inside it. This can be avoided by using the 'check'
option on them to check how many essences are inside.
7.
Obstacles In the outer layer of the abyss there are a range of
different obstacles that you need to complete to get access to the inner layer
of the abyss.
The obstacles
include:
The Abyssal Rocks
They require using a pickaxe to smash a way through them. These are almost
always the closest obstacle to you when you are teleported inside the abyss
which is why most players bring a pickaxe.
The Abyssal Tendrils
These require using an axe to chop your way through.
The Abyssal Gap
This requires you to use your agility to squeeze yourself through
to the inner layer of the abyss and is the most common obstacle in the abyss.
The Abyssal Boil
This requires you to use a tinderbox to burn it down which will create a
path inside the abyss. It is never close to you when you are teleported inside
the abyss so most do not bother bringing a tinderbox.
The Abyssal Eyes
These require you to use your thieving skill to distract them while you
sneak by. Again this is almost never near you when you are teleported inside the
abyss.
The Abyssal Passage
This requires no skill, you simply get a 'free walk-through' into the inner
abyss. This obstacle is impossible to fail.
Whenever you successfully
complete an obstacle, the camera will zoom out as you pass through. While this
is happening, you cannot be dealt damage by the Abyssal Monsters. Once inside the inner layer of the abyss there are different
‘rifts’ which teleport you to all the different rune altars, including the death
altar. There is also a soul and blood rift which cannot be entered (yet?). Note: Inside the abyss, it is no longer a player vs. player area
so once inside, you are safe from PK’ers but it is a multi-combat area so the
different abyssal monsters can all attack you at once. Don't be alarmed if they
do all start attacking you, they will rarely hit if you have a good def and are
wearing the suggested equipment.
8. Tips and
Hints
Teleportation
Method Most players do not bother bringing an extra teleportation
method such as a teleport tablet as I recommended, but it really can save you
even if it does make you lose 1 space in your inventory. If you don’t have one
and you are attacked, you have to right-click your glory amulet, click
'activate' and then try and choose an option without the dialogue box being
closed by the person attacking you while the whole time you are being attacked
and possibly killed. Where as if you have a teleport tablet, just one click and
you’re safe.
Fight Back
Another method of surviving as I’m sure your football coach has once told
you: The best defense is a good offence. This means that instead of just
standing there while a player is entangling and teleblocking you, bring a weapon
to fight back. As most PK’ers are not prepared for this they will almost always
run or teleport away from you, in which case leaving you free to go on
Runecrafting. But this will cause you to lose one more inventory space unless
you decide not bring a pickaxe.
Time is Money Depending on what
time zone you’re in, there are usually certain times during the day when there
are a lot less people than usual on. These are the times when you can use the
fastest route (the red path as stated above in the guide) to get to the Zamorak
Mage and it can help a lot if you don’t have to keep swapping worlds. Work the
times to your advantage, it might mean getting up a little earlier than usual on
a weekend or staying up a bit later but it can really help save a lot of time
not having to continuously swap worlds, especially when you can use the fastest
method of reaching the Zamorak Mage.
Auto-Retaliate Make sure your auto
retaliate is off. It can be extremely frustrating when you are trying to run
away from a Pk’er when your player stupidly runs the opposite way and hits them
with your pickaxe. So make sure this is turned off before entering the
wilderness.
Lag Lag
can also be extremely frustrating especially since it always seems to start just
when you are attacked. I would not recommend having anything more than the
Runescape window open if you know that your computer cannot run smoothly with
other windows open.
Drop
It! If you happen you find yourself in a situation where you are
being held down with magic and have been teleblocked, one way of saving your
items is to first drop a few rune essences, then take off your glory amulet or
anything else you don't want to lose and drop them on the ground. This may seem
to be absolutely ludicrous but as you may already know items that are dropped on
the ground do not appear for a certain amount of time (around a minute), so by
the time you have been respawned in Falador, (It is recommended that you switch
Saradomin’s Gaze to make to appear in Falador; 'Recruitment Drive' quest) you
can quickly use a glory amulet to teleport back to Edgeville and run out to
where you dropped your items and pick them up. If the PK’er is still there
waiting for your items to appear, you are now no longer skulled so if you manage
to pick up your items you can keep 3 of them.
A Little Extra Once you have 75
Runecrafting and you can use a giant pouch which can hold a lot of rune essence,
you may want to make sure that you don’t die while using the abyss. You might
decide to bring a prayer pot, or some sharks or an anti-poison potion to just
help ensure that you don’t die. Note: You can bring a dose of prayer potion
no matter how many pouches you are using, because if you just drink a dose of
prayer potion when you are attacked, and then switch protect item on, you will
keep your glory amulet as it is the most valuable item you will be carrying
(according to my recommended items).
After reading this guide I’m sure
you will want to go out there and try it out, so happy Runecrafting!
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Guide submitted by Joltia |
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