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The Abyss

Table of Contents
1. Introduction
2. The Zamorak Mage
3. Before you Start
4. What to Wear
5. Method of Getting to The Zamorak Mage
6. Different Methods
7. Pouches
8. Obstacles
9. Tips and Hints

_________________________________________________

1. Introduction
In this guide to using The Abyss, you will find all there is to know about how to use the abyss, how to stay alive while using the abyss and a lot of other little tips and hints that I am sure you will want to know.
The abyss is a space in ‘another dimension’ to the normal Runescape world and can be very handy if used correctly. It is in association with the Runcrafting skill and can make those tedious long walks back and forth from a bank to an altar a lot shorter, although can be dangerous at times.

Inside the abyss there are a range of things, including 3 different types of monsters, obstacles and most importantly rifts or portals that can take you to all the rune altars. The basic method of using the abyss to make runes is: You first start in Edgeville bank, you run out and speak to the Zamorak Mage in the wilderness above Edgeville and he will teleport you into the abyss. You then have to navigate your way past some obstacles (and monsters) and you will reach the inner part of the abyss, where you will find all the different ‘rifts’. After going through these rifts you craft your runes and then use a glory amulet to teleport back to Edgeville bank and the process repeats. Note: When using the abyss, a talisman or tiara is not needed.



2. The Zamorak Mage
So are you thinking about using the abyss to runecraft some runes? Well first you have to finish the small mini-quest the zamorak Mage will set you once you speak to him in about level 6 wilderness above Edgeville (he moves around a bit). If you cannot find him, go east of the bank in Edgeville until you see the river. Follow it north and you should see him standing there (note: if you are wearing anything Sarodomin or Guthix he will not speak to you). After speaking with him he will tell you to meet him at the chaos altar in south-east Varrock.

After speaking to him he will give you a Scrying Orb, and tell you to teleport into where you mine rune essence from 3 different locations.

Teleport into the rune essence mining place by talking to these people at 3 of these locations:
• The Aubury in south-east Varrock
• Sedridor the wizard, downstairs in the wizard tower south of Draynor Village.
• Cromperty the wizard in north- east Ardougne.
• Frumscone the wizard in the magician’s guild in Yanille.
• Brumstail the wizard in a cave south-west of the Gnome Stronghold.

After you have visited 3 different rune essence locations your Scrying Orb will begin to glow. Take the orb back to the Zamorak mage in south-east Varrock and he will explain about the abyss and give you 1000 Runecrafting experience and a small pouch.
Now you are ready to use the abyss to runecraft!



3. Before You Start
Before you start using the abyss to runecraft there are a few requirements that I would highly recommend:

• Having a high ranged level (60+) because as you will be going into the wilderness you have to protect yourself from players that wish you kill you and wearing red dragon hide and above is the best way to protect yourself.

• 60+ defense as you will have to defend yourself not only against player killers but also monsters inside the abyss.

• At least 40 attack as you will need a pickaxe and can save a space for more rune essence if you can wield your pickaxe.

• Have at least 5 glory amulets (fully charged) to teleport back to Edgeville.

• Having 47+ construction can be useful for making teleport tablets (more explained later) or you could just buy them.

Having completed the following quests is also recommended:

• ‘Rune Mysteries’ as you will not be able to finish the Zamorak Mage’s mini-quest to gain access to the abyss.

• ‘Hero’s Quest’ as you will need to recharge your glory amulets when they run out of charges.

• Have at least started ‘Temple of Ikov’ as having boots of lightness can help keep that energy up so you can keep running for longer.

• Have completed ‘Dragon Slayer’ as you will need you wear dragon hide body to have high magic defense bonus. (more on why later)

• Having completed the ‘Mountain Daughter’ quest. Many do not know that the bear mask you receive after you complete ‘Mountain Daughter’ gives +7 magic defense bonus (that’s more than coif, archer helmet, farseer helmet, and mystic hat which is what most people usually wear while using the abyss) and is completely free.

• Having completed the 'Elemental Workshop 2' quest. The mind shield provides excellent magic defense bonus.

• Having completed the ‘Mage Arena’ mini-quest is also recommended as the god cape you receive after you finish gives +10 magic defense bonus.


4. What to Wear
Now that you have all the requirements to use the abyss you may be asking, what should I wear? Well, this can change from player to player. It can be based on opinion, or your stats.

Firstly, I'd just like to get this out in the open: when using the abyss to RC, many players will attempt you kill you. It's as simple as that; you will be attacked while using the abyss.
This is because you are entering the wilderness with no food to heal yourself, no weapons to protect yourself and sometimes with only a glory amulet to teleport away with. And, on top of this, if you have been into the abyss recently, you will be ‘skulled’ (when a skull appears over your head and if you die, you will lose all items you have with you), and you will have your prayer drained (these are the dangerous sides of it). Even though this seems to be setting you up to die there are many ways to prevent yourself from being PK’ed.
I would be highly surprised if any player could hit 70+ hitpoints with you running straight past them with a melee or ranged attack, so you’re main concern should be with mages. These types of players will attempt to entangle you (a spell that holds a player in one place for 15 seconds) and then cast teleblock upon you (a spell that blocks a player from teleporting), or they will attempt to use ice spells from the Ancient Magicks spell book. If a player does successfully cast Teleblock opon you, you still have the option of using the Zamorakian Mage to teleport into the abyss. Teleblock does NOT stop you from teleporting through the Zamorakian Mage. You will soon find that your combat level affects how often you are attacked. Those with a lower combat level will be attacked less, but you will get hit more from the abyssal monsters. Those with a higher combat will be attacked less, but when you do, you will be up against someone much more experienced than your normal RC Pker. And if you are a medium combat level (80-110), you will find you will be attacked very often. Here are a few examples of a few different set ups available:

Light-Weight Set Up:




Suitable for players with a a defence level of 80 or higher, and for players that are not attacked very often. For example, players that are a higher combat level than most Abyss Pkers, or people who play at times that aren't usually very busy. This set up minimizes weight, but as you can see, does not provide very much defence. That is why it is only recommended for higher leveled players, whose defence levels are high enough to
protect themselves from the Abyssal Monsters and PK'ers. Every item here weighs 0kg (some weigh less than 0) except the pickaxe, which weighs 1kg.

You may be asking "Why a mith pick, surely a bronze one is easier to replace?" You are correct in saying that a bronze pick may be easier to replace, but it also weighs 2kg. So does every other pickaxe, besides the mith one, which weighs half it's brothers weights, weighing in at a mere 1 kg. That is why using a mith pickaxe is recommended, rather than a bronze or rune one. Mith pickaxes can be bought from Nurmof in the Dwarven Mines.

Maximum Magic Defence Set Up:



Suitable for players who care more about losing their pouches if they die, rather than the items they will lose, and for people who want to show off. Although it provides an excellent magic defence, I do not recommend using Karils armour to RC in. This is for many reasons, which I will now list:
1. If you die, you will lose alot more money than you usually would.
2. By wearing this more expensive equipment, you are attracting PK'ers to "have a go" at you. They normally wouldn't bother with normal RCers, because they'd only get a glory and some black D'hide at the most. But now they see something actually worth wasting runes and potions on, and you're wearing it.
3. The repair costs of the Karils top and bottom are another factor as to why I don't recommend this set up. The whole time you are inside the abyss, you will most likely be under constant attack from the monsters; causing the armour to degrade.
4. The Karils Top and Bottom both weigh more than Black D'hide top and bottom, causing your energy to drain faster.
5. And lastly, because it makes you stand out. While this may seem like a good idea normally, it really isn't when you are RCing through the abyss. By making yourself stand out, you attract alot of people to ask you questions(Eg: Why are you RCing in Karils?), slowing you down, you attract alot more people to try and kill you (as stated above), which again slows you down. It also has less melee defence than Black D'hide top and bottom do, which is almost always a secondary attack after a Pker has
entangled and teleblocked you.
Here are the stats on the individual items:
Bearhead - +7 Magic Defence
Glory Amulet - +3 Magic Defence
God Cape - +10 Magic Defence
Lunar Staff - + 13 Magic Defence
Karils Top - +65 Magic Defence
Karils Skirt - +35 Magic Defence
Mind Shield - +9 Magic Defence
Black D'hide vamb - +8 Magic Defence
Lunar Boots - +2 Magic Defence
Lunar Ring - +2 Magic Defence


Melee Defence Set Up:



This set up is suitable for players with low defence levels (60 and below). It provides an average Melee defence, whilst not sacrificing the essential Magic Defence you need while RCing through the abyss. Here are the stats on the individual items:
Rune Full Helm - +32 Slash, +30 Stab
Achievement Cape (Trimmed or untrimmed, preferably Defence, Magic, Hitpoints, or Ranged. These Capes can help to scare away PKers if they see you before they attack you.) - +9 Slash and Stab
Glory Amulet - +3 Slash and Stab
Mith Pickaxe - +1 Slash (read above for reasoning why Mithril)
Black D'hide Body - +47 Slash, +55 Stab
Saradomin Holy Book (must be complete) - +8 Slash and Stab
Black D'hide Chaps - +25 Slash, +31 Stab
Rune Gloves - +8 Slash and Stab
Lunar Boots - +2 Slash, +1 Stab
Ring Of Life - +0, protection purposes only.



Law Rune Crafting Set Up:




This requires it's own set up because you are restricted by the Monks on Entrana (where the law altar is located) about what you may bring to Entrana. You will not be allowed to bring a Pickaxe, so you will have to solely use the Abyssal Gap, the Abyssal Eyes, and the Abyssal Passage to get into the inner part of the Abyss. I do not have much experience using this set up, so any suggestions will be greatly appreciated.


Personal Favourite Set Up:



This set up is my personal favourite. It gives a decent magic and melee defence bonus, and only weighs 1kg, allowing my energy to drain slower while running. The stats for each individual item can be found above.


If you cannot wear some of the items listed above, here is a list of alternatives in order from best to worst:
Bearhead > Farseer Helmet > Archer Helmet > Mystic Hat > Coif
Spottier Cape > Spotted Cape > God Cape > Achievement cape > Legends Cape > any normal cape
Mithril Pickaxe > Bronze Pickaxe
Black D'hide Body > Green D'hide and up > Ghostly Robes
Saradomin Holy Book (must be completed) > Mind Shield > Elemental Shield
Black D'hide Chaps > Green D'hide and up
Penance Gloves > Black D'hide Vambraces > Green D'hide and up > Rune gloves > any gloves
Boots of Lightness > Lunar Boots > Snakeskin boots > Mystic boots > any boots
Ring of Life > Lunar Ring > Ring of Dueling > Ring of Recoil

Note: The weights above are the equiment only, they do not include the weight of essence, pouches, teleports etc.

Note: If you have lost you Bearhead, you can receive another one by speaking to the Chief in the village to the North-East of Rellekka. If you have lost your Lunar Staff/Ring/Boots you can purchase them again from the Oneiromancer (near the lunar altar).

In your inventory, there should be:





• All the pouches you can use (for storing extra ess)
• Unoted ess (fill the rest of your inventory with it)
• Teleport Tablet (for teleporting away from Pkers) A house teleport tablet is suggested, because if you are killed with poison after you have teleported away, you will not lose any items while inside your house. You can also recharge prayer, ask your servant to make you some food to heal up, and go back and take revenge on that Pker.

Note: A few people have asked me how to get their Bearhead back if they have dropped/lost it. So I went to investigate and found that you do not currently have a Bearhead in your possession (you can drop it) this option appears when you talk to the chief:


I thought I had solved the problem, but once again Jagex makes things a little more difficult. When I try to pick up the bearhead I had dropped, I get a message saying something along the lines of "You don't need more than one of these".  So being the curious Scaper I am, teled back to a bank and got some law runes and though I'd give Telegrab a try. To my surprise it worked! So I spent a little time dropping, talking, telegrabing and eventually came up with this:

So if you were wondering how to get your bearhead back, or how to get more than one, just bring a few law runes and an air staff and go have a chat with the chief in the city Mountain Daughter is set in. 


5. Method of Getting to the Zamorak Mage
Ok, so you have all your magic resistant armor on, all your essence, all your pouches and your teleportation method and are wondering which way is the best way to reach the Zamorak Mage? There are a number of different ways to reach him, some being faster than others but also more risky. Here is a map of some of the different ways of reaching the Zamorak Mage:



The Green Path: Although no way is guaranteed to get you inside the abyss safely, this one is the safest way. But it is the slowest. Most PK’ers are facing south towards Edgeville and by the time they see you running across from the east you are already being teleported away by the Zamorak Mage.

The Blue Path: This is the next safest way which uses the environment to your advantage. The area is not a multi-combat area and there are skeletons next to the river. Using this fact, you can attack a skeleton and then let it keep attacking you while you walk closer to the Zamorak Mage. Although this seems like a good idea it has it’s faults, such as; some PK’ers will kill the skeletons themselves so there is nothing there for you to be attacked by and the skeletons will not follow you all the way to the Zamorak Mage so there is a short gap between where their boundaries stop and where the Zamorak Mage is.

The Red Path: This path is the fastest of all but is quite dangerous as there is nothing besides a small layer of trees to block PK’ers from hitting you. There is one advantage though, because the layer of trees is on a small hill you have an advantage of being able to see what level (or if any at all) the Pk’ers are.

Different Methods
When using the abyss to runecraft, there are a lot of alternate ways of returning to edgeville bank. The most common way is the one explained in this guide (using a glory amulet to teleport straight to Edgeville bank). If you feel that risking your glory amulet in the wilderness is a risk you can't afford to, or don't want to take, there are certainly much safer (yet slower) ways to use the abyss.

• One way is by instead of bringing a Glory Amulet, bring the runes (or teleport tablet) needed for the 'Teleport to Your House' spell. You simply run through the abyss like normal, but then after you've crafted your runes, you use the spell to teleport into your house. Then you proceed to your 'Quest Hall' and activate a Glory Amulet that is positioned on the wall (Requires level 47 Construction) and teleport to Edgeville just like normal (the Glory Amulet has unlimited charges). Another plus to this method is if you are hurt by either PK'ers or the abyssal monsters, you can ask your servant (requires level 20+ Construction) to prepare food for you, and if you have level 45+ Construction, you can also charge your prayer while you're there, to help protect you the next time you enter the wilderness. It is recommended that you position your house to maximize efficiency, by having your Quest Hall, Chapel, and Dining Room right next to your portal. Although this way may seem to be overall, a better method, it also has a lot of negatives, such as losing 3 spaces in your inventory (if you bring runes instead of a teleport tablet), it is alot slower because of the load time it takes when you teleport into your house, and if you arn't wearing a glory amulet your magic defence bonus won't be as high as it is with a glory amulet on.

• Another method is using the Ancient Magicks (requires the completion of 'Desert Treasure') spell Padewwa Teleport. This spell (requiring 54 magic) will teleport you a short way into Edgeville dungeon, which isn't that far from where a glory amulet would teleport you. You just have to run up the ladder, and run over to Edgeville bank and start the normal process. This way will make you lose 3 extra spaces which could be used to hold rune essence, and will add more time to each run.

• And the last, but not least method, still requires a number of Glory Amulets, but also a number of Dueling Rings. Again you do not wear your Glory Amulet into the abyss, but instead of wearing a Ring of Life, you equip a Dueling Ring. After crafting your runes, you then rub the ring (has a max of 8 charges), and teleport to Castle Wars. This may seem that it is a long way away from where you want to be, but it is another way of ensuring you don't lose anything expensive if you die. When you arrive at the Castle Wars, open the chest/bank and withdraw a Glory Amulet, and then use it to teleport to Edgeville. Then the process repeats. This way will take longer than just using a Glory Amulet to teleport straight to Edgeville, but will ensure you won't lose any Glorys.

6. Pouches
Another way of making runes faster is to use pouches. Pouches are small ‘bags’ that can be filled with rune essence (depending on their size) which takes up only one place in your inventory, so you can bring more than 28 rune essence each run. You can only have 1 of each type of pouch at a time. Here is a table of what levels you need to use each pouch and how many rune essences they will hold:

Pouch Image Level to Use Number of Essence Held
Small 1 3
Medium 25 6
Large 50 9
Giant 75 12
 

You can obtain pouches by killing the different types of abyssal monsters which are located inside the abyss in the outer layer.
They are:

Abyssal Leeches – Level 41

These little monsters are no threat to you if you quickly run though but can become irritating if training inside the abyss to obtain pouches as they have a very high attack and hit almost constant 1-2’s. I suggest killing these if you are hoping to collect pouches, because they only have 10 hitpoints and can be dealt with easily.


Abyssal Guardians – Level 59

These medium leveled monsters are fairly inaccurate, but will sometimes use a ranged attack if they cannot attack you directly.


Abyssal Walkers – Level 81

These are the highest level monster in the abyss and again are quite a pushover; they have low attack and barely ever hit their max of 13. They are mostly found in the southern region of the abyss but do not be alarmed if they all surround you because as soon as you click on an obstacle you cannot receive any damage from any of the abyssal monsters.

Note: It is not recommended training in the abyss for any other reason than obtaining pouches or elemental talismans (a talisman that can be used for all the elemental altars) because you will not receive full exp for what you hit while inside the abyss.

After using your pouches a number of times (depending on what type of pouch) they will degrade which causes them to appear as a darker color and hold less rune essences. This is easily fixable by talking to the Dark Wizard who is located in the very centre of the abyss and selecting all the bottom options. I HIGHLY recommend fixing your degraded pouches as soon as possible, as they will eventually disintegrate if you continue using them. From my experience, when using all 4 pouches, only the Giant pouch will become degraded. It even happens sometimes when the pouch is already full, and if you click on it again, thus losing 4 essences that were inside it. This can be avoided by using the 'check' option on them to check how many essences are inside.



7. Obstacles
In the outer layer of the abyss there are a range of different obstacles that you need to complete to get access to the inner layer of the abyss.

The obstacles include:

The Abyssal Rocks

They require using a pickaxe to smash a way through them. These are almost always the closest obstacle to you when you are teleported inside the abyss which is why most players bring a pickaxe.

The Abyssal Tendrils

These require using an axe to chop your way through.

The Abyssal Gap

This requires you to use your agility to squeeze yourself through to the inner layer of the abyss and is the most common obstacle in the abyss.

The Abyssal Boil

This requires you to use a tinderbox to burn it down which will create a path inside the abyss. It is never close to you when you are teleported inside the abyss so most do not bother bringing a tinderbox.

The Abyssal Eyes

These require you to use your thieving skill to distract them while you sneak by. Again this is almost never near you when you are teleported inside the abyss.

The Abyssal Passage

This requires no skill, you simply get a 'free walk-through' into the inner abyss. This obstacle is impossible to fail.

Whenever you successfully complete an obstacle, the camera will zoom out as you pass through. While this is happening, you cannot be dealt damage by the Abyssal Monsters.

Once inside the inner layer of the abyss there are different ‘rifts’ which teleport you to all the different rune altars, including the death altar. There is also a soul and blood rift which cannot be entered (yet?).


Note: Inside the abyss, it is no longer a player vs. player area so once inside, you are safe from PK’ers but it is a multi-combat area so the different abyssal monsters can all attack you at once. Don't be alarmed if they do all start attacking you, they will rarely hit if you have a good def and are wearing the suggested equipment.



8. Tips and Hints

Teleportation Method
Most players do not bother bringing an extra teleportation method such as a teleport tablet as I recommended, but it really can save you even if it does make you lose 1 space in your inventory. If you don’t have one and you are attacked, you have to right-click your glory amulet, click 'activate' and then try and choose an option without the dialogue box being closed by the person attacking you while the whole time you are being attacked and possibly killed. Where as if you have a teleport tablet, just one click and you’re safe.

Fight Back
Another method of surviving as I’m sure your football coach has once told you: The best defense is a good offence. This means that instead of just standing there while a player is entangling and teleblocking you, bring a weapon to fight back. As most PK’ers are not prepared for this they will almost always run or teleport away from you, in which case leaving you free to go on Runecrafting. But this will cause you to lose one more inventory space unless you decide not bring a pickaxe.

Time is Money
Depending on what time zone you’re in, there are usually certain times during the day when there are a lot less people than usual on. These are the times when you can use the fastest route (the red path as stated above in the guide) to get to the Zamorak Mage and it can help a lot if you don’t have to keep swapping worlds. Work the times to your advantage, it might mean getting up a little earlier than usual on a weekend or staying up a bit later but it can really help save a lot of time not having to continuously swap worlds, especially when you can use the fastest method of reaching the Zamorak Mage.

Auto-Retaliate
Make sure your auto retaliate is off. It can be extremely frustrating when you are trying to run away from a Pk’er when your player stupidly runs the opposite way and hits them with your pickaxe. So make sure this is turned off before entering the wilderness.

Lag
Lag can also be extremely frustrating especially since it always seems to start just when you are attacked. I would not recommend having anything more than the Runescape window open if you know that your computer cannot run smoothly with other windows open.

Drop It!
If you happen you find yourself in a situation where you are being held down with magic and have been teleblocked, one way of saving your items is to first drop a few rune essences, then take off your glory amulet or anything else you don't want to lose and drop them on the ground. This may seem to be absolutely ludicrous but as you may already know items that are dropped on the ground do not appear for a certain amount of time (around a minute), so by the time you have been respawned in Falador, (It is recommended that you switch Saradomin’s Gaze to make to appear in Falador; 'Recruitment Drive' quest) you can quickly use a glory amulet to teleport back to Edgeville and run out to where you dropped your items and pick them up. If the PK’er is still there waiting for your items to appear, you are now no longer skulled so if you manage to pick up your items you can keep 3 of them.

A Little Extra
Once you have 75 Runecrafting and you can use a giant pouch which can hold a lot of rune essence, you may want to make sure that you don’t die while using the abyss. You might decide to bring a prayer pot, or some sharks or an anti-poison potion to just help ensure that you don’t die.
Note: You can bring a dose of prayer potion no matter how many pouches you are using, because if you just drink a dose of prayer potion when you are attacked, and then switch protect item on, you will keep your glory amulet as it is the most valuable item you will be carrying (according to my recommended items).

After reading this guide I’m sure you will want to go out there and try it out, so happy Runecrafting! 




Guide submitted by Joltia
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