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Contact Quest

Quest Name: Contact
Quest Type: Pay to Play
Difficulty: Medium
Requirements:
(Quests): Gertrude's Cat, Prince Ali Rescue and Itchlarin's Little Helper.
(Skills): None, but a high combat level to fight and a high agility level to get past the traps recommended.
What You Will Need: Lots of good food (swordfish or better), good armor (rune or better), some kind of light source and a tinderbox (if you do not have those two things you can buy them later on).
Reward: 7000 Thieving xp, 7000 xp in two different Combat skills, access to the Bank in Sophanem, and 1 Quest Point.
Begin Quest: To start off the quest, talk to the high priest in Sophanem. He is at the north of a temple in the west of town.

Getting Started



To start off the quest, talk to the high priest in Sophanem. He is at the north of a temple in the west of town.



He will tell you that everything is still the same as before and they cannot get rid of the plague. He also tells you that there are many people in the neighboring city of Menaphos who need to come back. You will see a short cutscene of the high priest and his men going to the bridge. They will ask to go in but the guards there do not and after a while fire adamant arrows at them! Luckily they will run away in time.



Then, you will ask to help him but he will say that he has no idea where to start! A choice of questions will come up. Ask him if there are any underground passages under the city and he will start telling you about lesser deities and so on. Finally, he will tell you about the lesser deities temple being attacked by some kind of scarab things in the northeast of town. He will also tell you to talk to Jex there.

The Maze
Once you get to the temple, talk to Jex. He will tell you how to enter the dungeon. Go to the east and go down the ladder. You will arrive in a room with a destroyed bank. If you do not have a light source or tinderbox you can talk to one of the guards who will sell you a torch for 200gp and a tinderbox for 50gp. Just to your east is a trapdoor; go down it. The guards will warn you about the maze and everything and then you go down. Welcome to the Maze!

Warning! The maze you have just entered is very dangerous and you can die easily in here. Unless you are truly confident, do not bring anything valuable into here. Bring lots of food and watch out for traps! In the maze there are 2 kinds of monsters: locust riders and lv.93 Scarab Mages. They can do quite a lot of damage, so try to not get too near them. There are four kinds of traps: 2 floor traps, wall traps and hidden trapdoor traps. If you walk past them you will take up to 16 damage. There are also wall crushers which you will have to sneak through. To find out more about the traps, go to the end of the guide.

You have to get to a ladder (second from the bottom) in the southwest corner of the map. You can use this map to get to the ladder.



Kaleef, Maisa and Osman
Once you go down the ladder keep following the pathway (there are no traps so you can run without worries). Once you get to the end you will see a dead body on the ground. Search it to find a scroll.



Go towards the black part on the map and talk to Maisa on the other side of the ravine. After a while he will ask you about Prince Ali and you will say that you once rescued him. He will ask you 2 questions to prove this:
1. Where was Prince Ali kept? Draynor village
2. Who helped you find him? Leela
She will then tell you to get Osman. Now, you can either home teleport to Lumbridge or use the dueling to the dueling arena. Then go to Osman (northwest of the palace in Al Kharid) and talk to him. At first he will not want to come to Sophanem but after a while he will tell you to give him a good enough reason. Tell him that his appearance might be a wedge between the two cities. He will then tell you to meet him in Sophanem. Go to Sophanem and talk to Osman there. He will tell you to stay there and wait for him to come back. You will see a cutscene of Osman sneeking up on Jex. Osman will hit him on the head with a blackjack and go into the dungeon.



The Giant Scarab
After 3 hours of patient waiting (not real hours), your character will wonder where Osman has been up to. Go through the maze again (yes, the whole maze), to the ladder. As soon as you go down it, you will see another cutscene. Osman will be talking to Maisa. After a while the screen will start shaking and Maisa will run away to a cave.

Osman will then walk away and some locust swarms will appear. They all form together to make a lv.191 Giant Scarab!! The scarab will hit Osman and he will fall to the ground. Your character will not be too happy about that... You now have to kill it!

The scarab can range from very far away so there's no point in trying to get it into a "stuck" mode. Fight it your favorite way. If you are maging or ranging it, use protect from range. If you are fighting it with melee, use protect from melee. Try to kill it as fast as possible because it will summon some other creatures to help it after a while.

Here is a great strategy guide guide (thanks to joons) to fight the giant scarab:



Once you have defeated it, Osman will appear and tell you take Kaleef's dagger. Take the Keris, head back to Sophanem and talk to the High Priest (you will need 1 empty slot in your inventory).

Congratulations, you have just complete Contact!

Traps



Floor Trap:



Description: Small line shaped holes in a darker floor.
Consequence: You will take up to 16 damage if you walk over it or you fail.
How to get past: Search it and use your agility to get past.


Wall Trap:



Description: Small holes in a wall more rigid than normal walls
Consequence: You will take up to 16 damage if you walk past it or you fail.
How to get past: Search it and use your agility to get past.


Wall crushers:



Description: Bricks come out of the walls and go back forth
Consequence: You will take 8 damage
How to get past: Follow the red line above


Hidden Trapdoor Trap:



Description: A small yellow scarab on a brick on the wall.
Consequence: You will fall through a hidden trapdoor and land in an underground dungeon and take about 5 damage
How to get past: Walk on the side of the corridor without it.


Floor Trap n.2



Description: A small patch of sand on the floor
Consequence: A lvl 98 scarab swarm will appear and start attacking you.
How to get past: Don't step on the patch. Run away for the scarabs to disappear.



Guide submitted by Infiniti
Also thanks to: Joovs, Evolution, Warren, Emanick1 and Cxkslei
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