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Treasure Trail Guide

Created: 12/17/06
Last Updated:

Note: I am no longer updating this guide, so its somewhat out of date.

------------------------------

Table of Contents

I. Treasure Trail Solutions
A. Speak To Clues
B. Anagram Clues
C. Standard Clues
D. Coordinate Clues
E. Map Clues
II. Clue Droppers
III. Coordinate Items
IV. Trail Levels and Rewards

-----------------------------------

This is a guide listing treasure trail solutions, which enemies drop clues, and what rewards you can get.

Treasure trails is for RS Members only. It is sort of a small mini-quest in which you can get rare unique pieces of equipment or other things.

Note:
Even though the list says an enemy drops a clue, it may take a long while before you actually get one from the enemy. They are rare drops.

Your best chance to get clues is to just find a good area for whatever enemy it is, and hope there isn't a lot of people in that area, and kill that enemy a lot.

To find what you're looking for quickly, use ctrl+F and type in the clue.

----------------------------------

I. Treasure Trail Solutions

----------------------------------

- This section obviously contains spoilers on how to solve the clues. Don't look if you want to figure this stuff out for yourself.

- There are different type of clues, and are arranged in their respective groups.

- For Speak To clues, talk to the person mentioned.

- For Anagram clues, they are like Speak To Clues, but the person's name is scrambled.

- Standard clues are all the other types.

- Coordinate clues require you to dig at the specified spot.

-----------------------------------------------

A. Treasure Trail Solutions - Speak To Clues

-----------------------------------------------

Clue:
Speak to a referee

Solution:
Gnome Stronghold, the Gnomeball area.

---

Clue:
Arhein

Solution:
Catherby General Store

---

Clue:
Hajedy

Solution:
Brimhaven, near the ship to Ardougne

---

Clue:
Black Heather

Solution:
She's in Bandit Camp in Wilderness

---

Clue:
Hazelmere

Solution:
He's in a building on the island east of Yanille

---

Clue:
Gaius

Solution:
Taverly 2-hand Sword Shop

---

Clue:
Kangai Mau

Solution:
Inside the pub in Brimhaven

---

Clue:
Kebab Seller

Solution:
Kebab Store in Al Kharid

---

Clue:
King Bolren

Solution:
Tree Gnome Maze

---

Clue:
Luthas

Solution:
Karamja Banana Plantation

---
Clue:
Murphey

Solution:
Port Khazard

---

Clue:
Monk

Solution:
Ardougne Clock Tower

---

Clue:
Ned

Solution:
Draynor Village

---

Clue:
Oracle

Solution:
Ice Mountain, near Black Knight's castle

---

Clue:
Sir Kay

Solution:
Camelot Castle

---

Clue:
Squire

Solution:
White Knights Castle in Falador

---

Clue:
Tanner

Solution:
Tanner in Al Kharid

---

Clue:
Speak to Roavar

Solution:
Canifis Bar

---

Clue:
Speak to Ulizius

Solution:
The monk at the gate of Mort Myre swamp

---

Clue:
Zeke

Solution:
Al Kharid Scimitar Shop

---

Clue:
Zoo Keeper

Solution:
Ardougne Zoo

---

Clue:
Speak to Donovan, the Family Handyman

Solution:
Sinclair Mansion

-----------------------------------------------

B. Treasure Trail Solutions - Anagram Clues

-----------------------------------------------

Clue:
Goblin kern

Solution:
Gnome king in the Tree Gnome Village maze

---

Clue:
are col

Solution:
Oracle, Mountain next to monastary and dwarven mine.

---

Clue:
A Bas

Solution:
Saba, he's in a cave in Burthorpe

---

Clue:
halt us

Solution:
Luthas on Karamja Banana farm

---
Clue:
bar bell seek

Solution:
Kebab seller in Al Kharid

---

Clue:
Peaty Pert

Solution:
Party Pete, Seers village

---

Clue:
ok co

Solution:
Cook in Lumbridge

---

Clue:
el ow

Solution:
Lowe's archery store in Varrock

---
Clue:
Eek Zero Op

Solution:
Zookeeper in east Ardougne

---

Clue:
Icy Fe

Solution:
Fycie, Rantz's son from Big Chompy Hunting quest

---

Clue:
bail trims

Solution:
Brimstail, he is the gnome who transports you to the rune essence

---

Clue:
Me if

Solution:
Femi, the gnome at beginning of Gnome Stronghold entrance

---

Clue:
aha jar

Jaraah, the surgeon located in the Duel Arena hospital

-----------------------------------------------

C. Treasure Trail Solutions - Standard Clues

-----------------------------------------------

Clue:
My name is like a tree,
yet it is spelt with a "g"
come see the fur
which is right near me

Solution:
Kids in varrock next to the fur guy. His name is willough -> "willow"

---

Clue:
In a town with guards armed with maces,
search the upstairs room of the public house

Solution:
Ardougne Tavern, search some drawers

---

Clue:
A bag belt only?
He asked his balding brothers

Solution:
Abbott Langley in the Monastery

---

Clue:
Search the drawers upstairs in a house in a village where the pirates have a good time

Solution:
Directly accross the street from the bar in Brimhaven.
Upstairs the door is locked. Kill a pirate to get the key.

---

Clue:
In a town where wizard's hang out search upstairs of the large house to the north

Solution:
Second floor of a house in Yanille, north of Magic Guild. You will need to kill a man to get a key for the chest

---

Clue:
A town with a different sort of nightlife is your destination. Search for some crates in one of the houses.

Solution:
Search in some crates in one of the houses in the clothes shop of Canifis, Morytania

---

Clue:
This aviator is at his peak of his profession.

Solution:
Talk to the Gnome Pilot at White Wolf Mountain

---

Clue:
A great view - watch
the rapidly drying
hides get splashed.
Check the box your say on.

Solution:
Search the boxes on the second floor of the house at Baxtorian Falls

---

Clue:
Citric Cellar

Solution:
The Gnome who sells cocktail supplies in the Grand Tree

---

Clue:
Look in the drawers upstairs in houses in East Ardougne

Solution:
Go across the river, its the first house there

---

Clue:
Four blades I have yet I draw no blood.
But I mash and turn my victims to powder.
Search in my head, search in my rafters,
Where my blades are louder.

Solution:
It's a crate in the top of Lumbridge/Draynor windmill.

---

Clue:
Go to the village being attacked by trolls, search the drawers in one of the houses.

Solution:
Search the drawers in Dunstan's house in Burthope, the guy who adds spikes to your Climbing Boots.

---

Clue:
In a village made of bamboo look for some crates under one of the houses

Solution:
Tai Bwo Wannai Village. Search the crates in one of the houses

---

Clue:
Mine was the stranger birth under the sun. I left the crimson sack yet my life had not begun. Entered the world, and yet was seen by none.

Solution:
Under Karamja Volcano, by the Red Spider Eggs respawn.

---

Clue:
Must be full of railings

Solution:
Search the crates around the hut where the broken Dwarf Cannon is

---

Clue:
City of thieves

Solution:
Ardougne

---

Clue:
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank.

Solution:
East side of river in Ardougne, Jerico's house on the 2nd floor. You will need to kill a guard to get a key.

---

Clue:
It's a guard's life

Solution:
Kill a guard

---

Clue:
In a town where wizard's hang
out search upstairs of the
large house to the north

Solution:
Yanille

---

Clue:
Find a crate close to the monk's that like to paaarty!

Solution:
Search the crates in the church south of Ardougne

---

Clue:
Look in the ground floor crates of houses in Falador

Solution:
The house east of Falador East Bank, First crate on right

---

Clue:
Identify the back of this
over-acting brother.
(He's a long way from home.)

Solution:
Hamid the monk by the Duel Arena altar

---

Clue:
Aggie I see
Lonely and southern I feel
I am neither inside nor outside
the house, yet no house would
be complete without me.
Your treasure waits beneath me.

Solution:
Just dig all over the house with a spade.

---

Clue:
I lie lonely and forgotten
in mid wilderness
Where the dead rise from their beds
Feel free to quarrel and wind me up
And dig while you shoot their heads

Solution:
Under a crossbow in Graveyard of Shadows. Pick up crossbow and dig under it, or just around that spot.

---

Clue:
46 is its number, it is burnt orange body, things with 8 crawl on it, it has 3 mouths that cant eat and it has a blue eye hiding it's grave.

Solution:
The blue eye is the saphire in the spider nest in Wild, try to dig below it with a spade.

---

Clue:
My home is gray and made of stone
A castle with a search for a meal
Hidden in some drawers I am
Across from a wooden wheel

Solution:
Lumbridge Castle, Upstairs.

---

Clue:
Generally speaking,
his nose was very bent

Solution:
General Bentnoze, goblin camp north of Falador

---

Clue:
Come to the evil ledge
Yew know you want to
And try not to get stung.

Solution:
Edgeville, yew tree. Try to dig with a spade around it.

---

Clue:
Surprising? I bet he is...

Solution:
Sir Prysin in Varrock Palace

---

Clue:
Don't forget to feed the chickens

Solution:
Just kill a chicken

---

Clue:
Shiver me Timbers

Solution:
Kill a Pirate

---

Clue:
You'll need to look for a town with a central fountain.
Look for a locked chest in the town's chapel.

Solution:
Varrock, and the chest says 'property of black heather'
She's in Bandit camp in wild, kill her for the key

---

Clue:
The crate in the ground
floor of a church
is your next location.

Solution:
It's in the church next to ladder in Ardougne.

---

Clue:
You will need to under a cook
to solve this one.

Solution:
Search the crates in basement of Lumbridge Castle

---

Clue:
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it.
Dig near my green bubbles.

Solution:
Its in the Varrock Sewers by the Moss Giants, there is a cauldron with green bubbling liquid, dig next to it.

---

Clue:
Look for locked drawers in a house opposite a workshop in a town where everyone has perfect vision.

Solution:
This is in Seers Village below the anvils in the house.

---

Clue:
Beware of dog

Solution:
Run over to the mansion in east Ardougne and kill a dog to get a key.

---

Clue:
I am the token of the strongest love.
My middle is empty, I have no
beginning or end. My eye is red yet
I can fit like a glove. Go to the
place where money they lend. And
dig by the gate to be my friend.

Solution:
Downstairs in the west Bank in Varrock, dig by the gate

---

Clue:
Search the crates near a cart in Varrock

Solution:
Near the the big castle in the center of Varrock.

---

Clue:
Search the boxes in the house near the south entrance to Varrock

Solution:
It's the crates inside the big gray building with nothing else inside except for a ladder

---

Clue:
Search the drawers upstairs in a house in a village where the pirates have a good time

Solution:
Across the street from the bar in Brimhaven

---

Clue:
snah? i feel all confused like one of those cakes...

Solution:
Try to talk to Hans in Lumbridge Castle

---

Clue:
Stand by your man

Solution:
Kill a Man, get a key and open chest.

---

Clue:
Search the crate in the left hand tower of Lumbridge Castle.

Solution:
It's in the guard tower at the front.

---

Clue:
In a town where thieves steal from stalls search for some drawers in the upstairs of a house near the bank.

Solution:
Ardougne, house south of the north bank

---

Clue:
Search the crate in the left hand tower of Lumbridge castle

Solution:
Look upstairs in the guard tower in front of the castle

---

Clue:
The beasts to my east
snap claws and tails
The rest to my west
can slide and eat fish
The northern are silly
and jump and wail
Dig by my fire and make a wish

Solution:
In the zoo between the penguins and scorpions, dig by the torch

---

Clue:
If a man carried my burden
he would break his back
i am not rich
but leave silver in my track
speak to the keeper of this trail

Solution:
Speak to the Fish seller in Port Sarim.
He's got snails for one of the quests.

---

Clue:
My Giant guardians below
the market streets would
be fans of rock and roll,
if only they could grab hold of it
Dig near my green bubbles

Solution:
Dig next to the cauldron with green bubbling liquid in the Varrock sewers, by the Moss Giants

---

Clue:
The Keeper of Melzars...
Spare? Skeleton? Anar?

Solution:
Talk to Oziac, the Rune Plate seller, west of Edgeville

---

Clue:
'Small shoe.' Often found with rod on mushroom

Solution:
Gnome Agility trainer at Agility Course

---

Clue:
There is no worthier lord

Solution:
Lord Iowerth, Regicide quest area

---

Clue:
A great view - watch the rapidly drying hides get splashed. Check the box you sat on.

Solution:
The house near Baxtorian Falls, search the boxes upstairs

---

Clue:
Often examined by learners of what has past, find me where words of wisdom speak volumes

Solution:
Examiner at Digsite

---

Clue:
Someone watching the fights in the Duel Arena is your next destination

Solution:
Talk to Jeed

---

Clue:
Read 'how to breed scorpions.' By O.W.Thathurt.

Solution:
A bookshelf on the northern wall of the second floor of the Sorcerer's Tower

---

Clue:
When no weapons are at hand, now is the time to reflect.
In Saradomin’s name! Redemption draws closer...

Solution:
Entrana, in the drawers in the house with the glassblowing pipe

---

Clue:
How many cannons in Lumbridge Castle?

Solution:
9

---

Clue:
How many animals in Zoo?

Solution:
32

---

Clue:
If x is 15 and y is 3
What is 3x + y?
Solution:
48

---

Clue:
19 to the power of 3

Solution:
6859

---

Clue:
57 X 89 + 23

Solution:
5096

---

Clue:
I have 16 kebabs, I eat one
myself and share the rest
equally between 3 friends
how many do they have each?

Solution:
5

-----------------------------------------------

D. Treasure Trail Solutions - Coordinate Clues

-----------------------------------------------

- For the coordinate clues, a spade is necessary for the solution. Simply use a spade at where the solution states. Do note however, that the solution only states the general area of where you have to dig, not the exact spot.

- Coordinate Solutions with an asterisk after it means a Sarodomin or Zamorak Wizard will appear and attack you. Kill him and then dig again to get a casket.

---

Clue:
00 degrees 00 minutes north
07 degrees 13 minutes west

Solution:
The lake northwest of Tyras Camp in Isafdar, Tirannwn

---

Clue:
00 degrees 05 minutes south
01 degrees 13 minutes east

Solution:
East of Obervatory, west of Tree Gnome Village. Dig on the southeast side of a Willow Tree

---

Clue:
00 degrees 13 minutes south
13 degrees 58 minutes east

Solution:
On Karamja between two small lakes, just past the mud path by the banana plantation.

---

Clue:
00 degrees 18 minutes south
09 degrees 28 minutes east

Solution:
Gold mine southwest of Brimhaven, 2 paces south of the northwest gold rock

---

Clue:
00 degrees 30 minutes north
24 degrees 16 minutes east

Solution:
Lumbridge swamps - From the shack to the Lost City, head north until you see an open area with rocks on the ground

---

Clue:
00 degrees 31 minutes south
17 degrees 43 minutes east

Solution:
south of the Church located south of Rimmington, west of Port Sarim, near the entrance to the Ice Caves

---

Clue:
01 degrees 24 minutes north
08 degrees 05 minutes west

Solution:
Lake in the Elves forest

---

Clue:
01 degrees 26 minutes north
08 degrees 01 minutes east

Solution:
In the middle of the Moss Giant Island at its highest point, east of Brimhaven. You will need agility to get there.

---

Clue:
01 degrees 33 minutes north
04 degrees 15 minutes east

Solution:
North of Fight Arena, directly west of the castle north of Fight Arena

---

Clue:
01 degrees 35 minutes south
07 degrees 28 minutes east

Solution:
The island east of Yanille with all the spiders

---

Clue:
02 degrees 46 minutes north
29 degrees 11 minutes east

Solution:
Dueling Arena in Al Kharid

---

Clue:
02 degrees 48 minutes north
22 degrees 30 minutes east

Solution:
Behind Lumbridge Castle, on the path behind the spider hut

---

Clue:
02 degrees 50 minutes north
06 degrees 20 minutes east

Solution:
south of Ardougne, north of the Necromancer. Dig by the northeast side of the group of 3 willow trees

---

Clue:
03 degrees 45 minutes south
22 degrees 45 minutes east

Solution:
Near the pond in Bedabin Camp. Dig between the two trees

---

Clue:
04 degrees 00 minutes south
12 degrees 46 minutes east

Solution:
It's the mining area north of Shilo Village, middle of the area.

---

Clue:
04 degrees 03 minutes south
03 degrees 11 minutes east

Solution:
Located in one of the houses in Gu’Tanoth

---

Clue:
04 degrees 05 minutes south
04 degrees 25 minutes east

Solution:
On the small island east of Gu’Tanoth

---

Clue:
04 degrees 13 minutes north
12 degrees 45 minutes east

Solution:
Crandor Island area with the King Scorpion. Go to the northern most part, east of the mines

---

Clue:
04 degrees 16 minutes south
16 degrees 16 minutes east

Solution:
Shipyard in Karamja, dig outside the entrance of the southern house

---

Clue:
05 degrees 37 minutes north
31 degrees 15 minutes east

Solution:
Southern part of Mort Myre Swamp

---

Clue:
05 degrees 43 minutes north
23 degrees 05 minutes east

Solution:
The Lumbridge cow pen by the river. North of the windmill between Draynor and Lumbridge

---

Clue:
05 degrees 50 minutes south
10 degrees 05 minutes east

Solution:
Cairn Isle, dig by the rock in the Hut

---

Clue:
06 degrees 11 minutes south
15 degrees 07 minutes east

Solution:
Southeast of the Karamja Ship Yard.

---

Clue:
06 degrees 31 minutes north
01 degrees 46 minutes west

Solution:
Between the 3 lakes southwest of the Gnome Tree Stronghold. Between the 2 most eastern lakes

---

Clue:
07 degrees 05 minutes north
30 degrees 56 minutes east

Solution:
Mort Myre swamp, northeast of the island where the Nature Spirit is

---

Clue:
07 degrees 33 minutes north
15 minutes 00 degrees east

Solution:
Lady of the Lake, southwest of the gate leading to Taverley. Dig on top of some leaves

---

Clue:
07 degrees 43 minutes south
12 degrees 26 minutes east

Solution:
Kharazi Jungle

---

Clue:
08 degrees 03 minutes north
31 degrees 16 minutes east

Solution:
Mort Myre Swamp

---

Clue:
08 degrees 05 minutes south
15 degrees 56 minutes east

Solution:
Southeast of Kharazi Jungle, south of Shilo Village. Dig east of the totem pole.

---

Clue:
08 degrees 26 minutes south
10 minutes 28 degrees east

Solution:
It's in the southwest corner of Kharazi Jungle

---

Clue:
08 degrees 33 minutes north
01 minutes 39 degrees west

Solution:
North of the bridge in the fishing area in Tree Gnome Stronghold, just outside the gate.

---

Clue:
09 degrees 33 minutes north
02 degrees 15 minutes east

Solution:
Baxtorian Falls, second island on the Waterfall. You will need to bring a rope. Dig right before the dead tree on the edge of the waterfall.

---

Clue:
11 degrees 03 minutes north
31 degrees 20 minutes east

Solution:
Northwest of Canifis, dig by the fence

---

Clue:
11 degrees 05 minutes north
00 degrees 45 minutes west

Solution:
Between the two swamps in the swamp area northwest of the Grand Tree in Tree Gnome Stronghold

---

Clue:
11 degrees 41 minutes north
14 degrees 58 minutes east
Solution:
An area surrounded by a fence next to the pub in Burthorpe

---

Clue:
16 degrees 03 minutes north
14 degrees 07 minutes east

Solution:
In the middle of Trollheim, Troll Stronghold

---

Clue:
16 degrees 07 minutes north
22 degrees 45 minutes east

Solution:
In the Graveyard of Shadows in the level 20 wilderness. Starting from the east entrance, follow the wavy road until you see a dead tree right next to it. Dig directly north of it to find the casket*

---

Clue:
16 degrees 31 minutes north
12 degrees 54 minutes east

Solution:
Troll Stronghold, next to the sleeping Troll

---

Clue:
16 degrees 43 minutes north
19 degrees 13 minutes east

Solution:
At the Bandits Camp in the lvl 22 wilderness. Through the house and outside with the rats, in the corner by the lake, as much east as possible, in the broken wall*

---

Clue:
19 degrees 00 minutes north
27 degrees 13 minutes east

Solution:
The steel dagger spawn in the Black Knight area (south from Demonic Ruins) Pick up the dagger and dig*

---

Clue:
18 degrees 50 minutes north
20 degrees 26 minutes east

Solution:
Hobgoblin Mine in level 32 Wilderness

---

Clue:
19 degrees 00 minutes north
27 degrees 23 minutes east

Solution:
The Black Knight's in the level 35 wilderness*

---

Clue:
19 degrees 43 minutes north
25 degrees 07 minutes east

Solution:
The Chaos Dwarf area in the lvl 34 wilderness. Go to the Big Bone respawn From that point, go directly north until you see some Chaos Dwarves and rocks. You have to dig exactly in the middle of the 4 large, white rocks*

---

Clue:
20 degrees 05 minutes north
21 degrees 52 minutes east

Solution:
Near the plant with the Moss Giants in the level 36 wilderness, east of the Red Dragon island*

---

Clue:
20 degrees 33 minutes north
15 degrees 48 minutes east

Solution:
Just south of the Zamorack Altar in the level 38 wilderness*

---

Clue:
21 degrees 24 minutes north
17 degrees 54 minutes east

Solution:
The caged Lesser Demon cage in the level 41 wilderness*

---

Clue:
22 degrees 35 minutes north
19 degrees 18 minutes east

Solution:
Between the rune rocks in level 46 Widerness, north of the Lava Maze*

---

Clue:
22 degrees 45 minutes north
26 degrees 33 minutes east

Solution:
At the Greater Demon ruins in the level 47 wilderness. You have to dig on the most northern pentagram (the red star on the ground)*

---

Clue:
24 degrees 24 minutes north
26 degrees 24 minutes east

Solution:
The Rogues’ Castle in level 52+ Wilderness

---

Clue:
24 Degrees 56 Minutes north
22 Degrees 28 Minutes east

Solution:
north of the Deserted Keep in the Wilderness. Use the Ardougne lever to teleport to deep Wilderness, go north and slash the web. You should see 3 small craters in front of you. Dig between the west and middle crater*

---

Clue:
24 degrees 58 minutes north
18 degrees 43 minutes east

Solution:
Behind the Pirates house in the level 56 wilderness. You have to dig directly north of the Pirate's bar, the casket is near the northwestern corner*

---

Clue:
25 degrees 03 minutes north
17 degrees 05 minutes east

Solution:
West of Agility Training Area in the Wilderness. All the way north, close to the agility fence*

---

Clue:
25 degrees 03 minutes north
23 degrees 34 minutes east

Solution:
Behind the axe hut in lvl 56 wilderness, west of the Scorpion Pit*

----------------------------------------

E. Treasure Trail Solutions - Map Clues

----------------------------------------

- These are clues in which you are given a map as a clue and have to figure out which area it is, and find the correct place to dig in that area.

-----------------------------------

II. Clue Droppers

-----------------------------------

- These are enemies known to drop clues.
- This is just a quick list, for a detailed listing, check the 4th section.
- About enemy locations, only a few are shown, as sometimes there may be a lot of areas to find that certain enemy, such as Men and Goblins.
- If something isn't listed, its either unconfirmed or doesn't drop clues.

Enemy - Where to find

Man/Woman - Almost at every town
Goblin - Various places, near Lumbridge
Barbarian/Barbarian Woman - Barbarian Village
Al Kharid Warrior - Al Kharid
Rellekka Warrior - Rellekka
Thugs Wilderness
Thief - In some towns
Guards - In almost every large town
Tribesman - Karamja Jungle Area
Jogre - Karamja Jungle Area
Ice Warrior - Ice Cave, Wilderness Ice Plateau
Paladin - Ardougne
Green Dragon - Wilderness, south of Lava Maze
Greater Demons - Wilderness, Entrana
Blue Dragon - Taverly Dungeon, Hero's Guild
Hellhounds - Taverly Dungeon
Red Dragon - Red Dragon Area of Wilderness
Black Demon - Taverly Dungeon
Black Dragon - Taverly Dungeon
King Black Dragon - KBD Lair, near Lava Maze in Wild

----------------------------------

III. Coordinate Items

----------------------------------

- In case anyone needs help where to get these items.
- These are needed for the clues that relate to coordinates.

Sextant - Murphy the trawler sailor in Port Khazard
Watch - Monk in the Clock Tower
Nav Chart - Observatory professor

Talk to the observatory professor (also have your coordinate clue scroll with you), ask something about treasure trail, he'll tell you to get the other 2 items, get them, then go back to professor to get nav chart.

----------------------------------

IV. Trail Lvls and Rewards

----------------------------------

- Paul of Jagex staff has said that there are 3 different lvls for the clues on what rewards you can get.
- They are ranked in a Lowest, Medium, and Highest lvl. Higher the lvl, more difficult a clue is usually, sometimes not.
- Only a few of the enemies are listed for each lvl. Refer to section 2 for a complete list of all enemies.
- I have only listed the rare unique things you can get, sometimes you'll get common, not-so-great items.

---

Lowest Level

What you can get:
- All rare Black armor (Golden, Trimmed)
- Berret
- Highwayman mask
- Gnome Boots
- Wizard Boots
- Book Pages

Enemies that drop the clues:
lvl 2 Man
lvl 5 Goblin
lvl 7 Barbarian
lvl 9 Female Barbarian
lvl 9 Al-Kharid Warriors
lvl 10 Thug
lvl 14 Rogues
lvl 16 Thief

---

Medium Level

What you can get:
- All rare Adamant armor (Golden, Trimmed)
- Headband
- Ranger Boots
- Book Pages

Enemies that drop the clues:
lvl 21 Guard
lvl 39 Tribesmen
lvl 48 Jogre
lvl 53 Paladin
lvl 53 Ice Warrior

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Highest Level

What you can get:
- All rare Rune armor (Golden, Trimmed)
- The different God armors (Sarodomin, Zamorak, Guthix)
- Gilded Armor
- Cavalier
- Pirate Hat
- Robin Hood Hat
- Book Pages

Enemies that drop the clues:
lvl 83 Green Dragon
lvl 92 Greater Demon
lvl 99 Blue Dragon
lvl 122 Hellhound
lvl 135 Red Dragon
lvl 227 Black Dragon
lvl 245 King Black Dragon

Guide written by xtreamesk8er (Big thanks to Xtreamepker, Badbadman227, and Rising Soulx)
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